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Games e-learners play

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Perhaps the single, biggest obstacle to the future success of e-learning is just plain boredom. Too many courses deal with abstract concepts rather than real-world practice; they're passive, when learners want to be doing things; they're sterile, when what's required is a little excitement. In other words, they're just plain dull. In this article, Clive Shepherd argues the case for simulations and games as engaging, life-like and highly-interactive learning activities, capable of providing the foundation for second generation e-learning products that really deliver on the hype. (2001-04-08)

The link address is: http://www.fastrak-consulting.co.uk/tactix/features/games.htm

Created by rdickelman
Last modified 2004-06-22 08:51 AM
 
 

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